Jobs Projects Business

We believe that our team is the most valuable asset of our company. That is why we look for the best talent and offer the best opportunities in the central Europe region. From work-life balance, to some of the most exciting gaming projects in the world.

Asshole
Free

Grip has two development sites located in the spectacular Green Point at Anděl, Prague, and cool offices in the city center of Brno. With free amenities like coffee and parking and within walking distance to the center of the respective cities.

Muž se žtenou sedící u stolu s notebookem
Muž v office

Our team is hand-picked to combine skill & friendly attitude to create our unique, asshole-free company culture. We have a cool working environment, but are also cool with home office. You can make working for Grip a part of your life, instead of adapting your life to your job.

We are constantly growing our team and are looking for the widest range of positions. Check what’s open right now, or feel free to send us your CV even if you don’t fully match the open positions.

Asshole
Free

Gameplay Programmer (FTC)

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🚀 Join Our Team as a Gameplay Programmer! 🎮

Are you a seasoned C++ programmer who thrives outside the comfort of an off-the-shelf engine? Do you love the challenge of getting under the hood of a custom engine and making it sing? If so, we want YOU to join our team as a Gameplay Programmer on an exciting freelance project: porting a beloved, world-renowned title to new life!

Contract Details

  • Role: Gameplay Programmer
  • Contract Type: Freelance (IČO)
  • Duration: 3 months
  • Location: Remote - open to candidates based within the European Union. Applications from outside the region unfortunately cannot be considered.


    Why Us?

  • Iconic IP: Work on the porting of a famous title, bringing a beloved franchise to new platforms and new players.
  • Real Engineering Challenges: Get hands-on with a custom C++ engine rather than templated engine workflows.
  • Collaborative Environment: Work alongside a talented, experienced team who move fast and know their craft.


    What You'll Do:

  • Work within our custom C++ engine to implement and port gameplay features.
  • Write and integrate Lua scripting to support gameplay systems.
  • Work with DirectX to help ensure rendering and performance hold up across target platforms.
  • Collaborate closely with designers, artists, and fellow engineers to bring the original games' experiences faithfully to life.
  • Optimize performance and troubleshoot issues quickly, adapting to a custom codebase without the safety net of Unreal or Unity documentation and community support.


    What You Must Bring:

  • Proven experience working with a custom game engine in C++
  • Solid experience with Lua or similar scripting languages.
  • Familiarity with DirectX or similar technologies.
  • A senior, self-sufficient mindset: you're comfortable diving into unfamiliar codebases, learning fast, and working independently with minimal ramp-up. This role is not suitable for junior or entry-level candidates.
  • Strong communication skills and the ability to collaborate effectively within a remote team.

    Join Our Quest!
    If you're an experienced C++ engineer ready to sink your teeth into a custom engine and help port a gaming classic to new audiences, we want to hear from you. Apply now and help bring this title to a new generation of players! 🎮✨

Internship - Concept Art

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Location: Prague
Applications Close: 15th July 2026
Commitment: Minimum of 40 hours in total
Duration: 1st - 31st August 2026
Schedule: Part time and flexible
Type of collaboration: Internship

🚀 Start Building Your Career in Concept Art 🎮

Breaking into the game industry can be difficult when every opportunity seems to ask for experience you have not yet had the chance to gain.

This internship is designed to give 2 developing artists the rare opportunity to learn directly from an industry veteran Concept Artist with over a 10 years of experience shaping worlds, characters and visual ideas while gaining insight into how professional game art is created, developed and shipped.

Throughout August, you will receive practical guidance, contribute to real game development projects, learn how professional feedback works and gain a better understanding of how ideas move from an early brief towards artwork that can support game production.

This is not about already being a finished professional. We are looking for artists with strong potential, curiosity, and a genuine willingness to learn.

What You Will Work On

You will complete a structured concept art brief with guidance and feedback from your mentor.

Depending on the task, this could involve exploring characters, environments, props, mood, shape language or visual storytelling.

The focus will not only be on the final image. We also want to help you understand how professional Concept Artists approach research, references, thumbnails, exploration and iteration.

You will be encouraged to show your ideas, explain your decisions, try different directions and develop your work based on feedback.

What You Will Learn

During the internship, you will:

  • Learn how professional Concept Artists approach briefs, research, references, and visual problem solving.
  • Develop ideas through thumbnails, sketches, exploration, and iteration.
  • Receive direct feedback on your artwork and learn how to respond to creative direction.
  • Understand how concept art supports other areas of game development, including 3D art, design, animation and production.
  • See how artistic ideas are discussed, reviewed, and developed inside a professional game studio.
  • Improve how you present your thinking, not only the final image.
  • Gain practical work that may support the continued development of your portfolio.
  • Finish the internship with a clearer understanding of your strengths and the areas you should develop next.

What We Offer

Mentorship from an experienced Concept Artist with more than 10 years of industry experience, including contributions to major titles such as Indiana Jones and the Great Circle, Mafia: The Old Country and many more.

  • Regular feedback sessions focused on your ideas, process, decision making and artistic development.
  • A practical look at how concept art supports real game development, beyond creating polished portfolio images.
  • The chance to ask questions about portfolios, applications, studio expectations and building a career as a Concept Artist.
  • A flexible part time schedule that can be arranged around studies, work or other commitments.
  • A professional and supportive environment where you are encouraged to explore ideas, make mistakes and improve.

Who We Are Looking For

We are looking for 2 developing artists who:

  • Are currently studying, recently graduated, self taught, or at the beginning of their professional career.
  • Have a portfolio showing their current artwork and creative interests.
  • Are interested in concept art for games, including characters, environments, props or visual development.
  • Are comfortable receiving direct feedback and developing their work through several versions.
  • Can explain some of the thinking behind their artwork.
  • Can attend sessions at our Prague studio during August.
  • Can communicate comfortably in English.
  • You don’t need previous professional experience in the games industry. We care more about your potential, artistic fundamentals, ideas and willingness to learn.

How to Apply

Stage 1: Application and Portfolio
Complete our application form and include a link to your portfolio.

Stage 2: Art Assignment
Selected applicants will receive a concept art exercise to complete within a set timeframe.

We will provide a clear brief and explain what we are looking for. The assignment will be designed to assess your ideas, creative process and ability to develop a concept, not only the final level of polish.

Stage 3: Interview
Finalists will meet with us to discuss their portfolio, assignment, creative process and what they hope to gain from the internship.

Stage 4: Final Selection
We will select 2 participants to join the internship during August 2026.

What to Include in Your Portfolio

Your portfolio does not need to be large or contain professional client work.

Please send us a selection of work that best represents your current skills and interests. This could include:

  • Characters, creatures, environments, props, or vehicles.
  • Sketches, thumbnails, studies and unfinished explorations.
  • Personal projects, university work, or independent work.
  • Examples showing how an idea developed from early research or sketches into a final direction.
  • We would rather see a smaller selection of your strongest and most relevant work than everything you have ever created.

About GRIP Studios

GRIP Studios is a game development studio working on our own projects as well as supporting major international studios on AAA games.

Our teams work across programming, art, design, production and quality assurance, contributing to games across multiple platforms.

This internship gives you the chance to see how different disciplines work together and how concept art helps shape the visual direction of a game.

Gameplay Programmer

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🚀 Join Our Team as a Gameplay Programmer! 🎮

Are you passionate about creating immersive and unforgettable gaming experiences? Do you thrive on the challenge of bringing game mechanics to life? If so, we want YOU to join our dynamic team as a Gameplay Programmer, specializing in Unreal Engine!

Why Us?

  • Cutting-Edge Projects: Dive into exciting projects that push the boundaries of gaming innovation.
  • Collaborative Environment: Work alongside talented individuals who share your passion for gaming.
  • Career Growth: Opportunities for continuous learning and professional development to advance your skills.

What You'll Do:

  • Design and implement engaging gameplay features using Unreal Engine.
  • Collaborate with designers and artists to bring game concepts to life.
  • Optimize game performance to ensure smooth and responsive gameplay.
  • Stay up-to-date with industry trends and best practices in game development.

What You Must Bring:

  • 3+ years of experience in C++ and Unreal Engine development.
  • Experience on Multiplayer title(s) is a must.
  • Strong understanding of game design principles and mechanics.
  • Ability to work well in a team environment and communicate effectively.
  • Passion for gaming and a desire to create exceptional player experiences.

Join Our Quest!

We want to hear from you if you're ready to level up your career and make your mark in the gaming industry! Apply now to join our team as a Gameplay Programmer and embark on an exciting journey of creativity and innovation.

Don't just play games – create them! Apply today! 🎮✨

Location: Remote - Europe

Applicants must be based within the CET time zone (±1 hour). Applications outside this range will not be considered.

Start date: ASAP

Type of Collaboration: Freelance (IČO)

Systems Programmer

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Location: Remote / Prague
Duration: 3-months
Commitment: Full-time
Start: ASAP
Type of Collaboration: Freelance (IČO)

Applicants must be based within the CET time zone (±1 hour). Applications outside this range will not be considered.

🚀 Join Our Team as a Systems Programmer! 🎮

Are you passionate about game development and eager to dive into crafting AAA games? If so, we want YOU to join our dynamic team at Grip Studios, with opportunities in Prague, Brno, and Bratislava!

Why Join Us?

  • Cutting-Edge Projects: Collaborate on in-house titles and co-develop with globally renowned studios, pushing the boundaries of gaming innovation.
  • Collaborative Environment: Be part of a skilled and passionate team driving the future of gaming.
  • Professional Growth: Opportunities for ongoing learning and development to expand your Unreal Engine expertise.

What You'll Do:

  • Development of internal projects as well as co-development on AAA titles on multiple platforms using latest Unreal Engine technologies.
  • Development of various engine systems in the field of Rendering, Networking, Physics, Tools, LiveOps and similar.
  • Use Unreal Engine's tools to identify bottlenecks and troubleshoot issues across different hardware configurations.

What You Must Bring:

  • Proficiency in C++ programming with experience with Unreal and Proprietary Engines.
  • Strong problem-solving skills and a performance-oriented mindset. Comfort navigating large codebases and working in a team environment. 
  • Solid understanding of memory management, CPU/GPU performance profiling and debugging tools as well as architecture principles for building robust systems.
  • Effective communication skills and proficiency in English for our international projects. 
  • Passion for game development and creating exceptional player experiences. 

Join Our Quest!

If you're ready to level up your career and make your mark in the gaming industry, we want to hear from you! Apply now to join our team as a Systems Programmer and embark on an exciting journey of creativity and innovation.

Don't just play games – create them! Apply today! 🎮✨

Data Protection Notice (GDPR)
By submitting your application, you consent to GRIP Studios processing and storing your personal data for the purpose of recruitment and potential future roles. Your information will be kept securely and only for as long as necessary to complete the hiring process, or for up to one year to consider you for other opportunities that match your skills and interests.

You can request access to, correction, or deletion of your data at any time by contacting info@grip-studios.com.

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